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I currently work at Taktia, a startup company I co-founded that has developed innovative digital control technology for handheld power tools. An overview of the technology can be found in a New York Times article. And on the project web page. In 2013 I was awarded a PhD in Computer Science by MIT, where from 2008 I was a member of the Computer Graphics Group. At the University of Tokyo under Professor Takeo Igarashi. For the Home Workshop, a GPS fo.
A virtual fitting room startup that helps you find the right size clothes for your body type. I was previously at Adobe working on Photoshop Mix. Two phone apps that are more beginner-friendly than Adult Photoshop. And funded by the NSF GRFP.
University of California at Berkeley. I am a professor in the Computer Science Division. Of the Department of Electrical Engineering and Computer Sciences. At the University of California at Berkeley. I received my doctorate in Computer Science from the Georgia Institute of Technology. The Berkeley Computer Graphics Group. The Academy of Motion Pictures Arts and Sciences Award for Scientific and Technical Achievement.
For my PhD, I studied turbulent fluid simulations for graphics at ETH Zurich. In ancient times I worked in Environmental Physics at IUP Heidelberg.
I am a postdoctoral researcher working on user-centric video processing with Christian Theobalt. At the Intel Visual Computing Institute. And also in the Graphics, Vision and Video. Group at Max-Planck-Institut für Informatik. I was previously a postdoc in the REVES. France, working with George Drettakis. And I interned with Alexander Sorkine-Hornung. I graduated with a PhD and BA from the University of Cambridge. Was supervised by Neil Dodgson.
Your friendly neighborhood print shop. From business cards to flyers, stickers to posters, the Print Shop will gladly help you with any project, to take your ideas from concept to completion. Up to 42 inches wide on a variety of media such as.
Architektur, Fotografie, Zürich, Schweiz, Dipl.
University of Tokyo, Komaba Campus. Presented at CASA 2016 and Awarded 2nd Best Paper. Data-driven Subspace Enrichment for Elastic Deformations with Collisions. Saturday June 3rd, 2017. Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation. Wednesday December 14th, 2016. Data-Driven Detailed Hair Animation for Game Characters. Saturday May 21st, 2016. Monday May 18th, 2015. In mesh simplification, in-c.
At Chung-Ang university in Korea. Is affiliated with digital imagine major. Of Chung-Ang university, and also affiliated with dept. 그래픽스 VR 연구실에 오신 걸을 환영합니다.